Ah, more like... it seems like we never know when something will happen? So getting a plan in place sooner would be better. But at the same time, I'd like it to be as well thought out as possible. Because if I mess this up, it's the people around me who'll be hurt by it.
I honestly felt kind of useless through that whole thing... I mean, I wasn't even aware of most of what was going on. If I can contribute via a semi-secure means of communication, then I might as well put my all into figuring one out, right?
I was thinking of at least getting everyone in Heart Soldier informed on the plan. I don't really think I can speak for anyone outside of the unit right now and whether they'd be open to something like this, but most people I've talked to on the unit have expressed interest in some form or another of being able to communicate with each other safely and efficiently.
I'd say it's because it's true. Better decisions can be made with more information... there's whole networks dealing in just trading info, from what I can recall. It's a profitable business.
I believe so. But I also think information can be dangerous.
Like... if you're about to jump over a hole, knowing how wide it is helps you a lot in judging how far you need to jump, right? But if you also knew that the hole was filled with snakes or something, you might decide to find another way around the hole, or that you don't really need to jump over it, eating up time you might have needed on the other side of that hole.
That's kind of an exaggeration, but it does show that information, while great, isn't king.
... Not every choice made will result in something overall good. Sometimes you can only aim for 'least worst' result. But from that kind of bad experience, you learn and you get better. You learn to handle poisonous snakes, and you learn to protect lives, and you learn what information may or may not be worth chasing. That's all still valuable information, though with a high cost.
I don't think it's an easy thing to know or tell. But... it depends on what you consider a 'mess up' probably. Holding yourself to unrealistic standards turns everything into a failure, so from the start you need to set a simple goal.
'Come back alive' or 'learn about this one thing' and the like. Set simple goals and keep in mind your limitations as a person. Thinking you'll come away from something you know is dangerous with everyone in perfect condition and all the info you needed, and every other thing perfect... that just hurts you more when even one thing goes wrong. And things can always go wrong.
What, like field trip stuff? We don't get out of here all that much, dude.
[He opens his mouth, to get more specific - pauses. Takes out a pad of sticky notes and scribbles on one one of them with a pen, then pushes it across the table. It reads: "just this one and one more," and he keeps his hand over it, to block the view of the cameras. When Mercury's seen it, he crumples it up and sticks it in his pocket.]
Just cause we been stuck here, though, don't mean there's not plenty to mess up right where we are.
A new location, people you've only recently come to know or remember, a set of abilities that are unreliable because of the source, your own memories largely missing...
All of those are negative factors against you. There's no way I'd expect someone to have a perfect go given those parameters. And I'd say it'd take plenty more before you could have any kind of actual success estimate be over... say 30 or 40 percent.
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Like I said, s'better to get stuff like that out of the way. So.
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Sounds like you been thinking about it a bunch already.
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Didn't really expect everyone to get split up.
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[He's quiet for a beat or two, like he's thinking about some things. Then:]
You gonna try and get everyone on the same page with it?
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Woulda been nice to have something like that, a couple days ago.
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Everyone keeps saying that.
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...yeah. I guess.
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... Is there something about that you don't agree with?
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We gotta know stuff.
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Like... if you're about to jump over a hole, knowing how wide it is helps you a lot in judging how far you need to jump, right? But if you also knew that the hole was filled with snakes or something, you might decide to find another way around the hole, or that you don't really need to jump over it, eating up time you might have needed on the other side of that hole.
That's kind of an exaggeration, but it does show that information, while great, isn't king.
Re: Day 149, Morning
What if the snakes are poison and a bunch of people die and the info you get's probly not worth the trade.
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What if, like - what if you mess it up every time?
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'Come back alive' or 'learn about this one thing' and the like. Set simple goals and keep in mind your limitations as a person. Thinking you'll come away from something you know is dangerous with everyone in perfect condition and all the info you needed, and every other thing perfect... that just hurts you more when even one thing goes wrong. And things can always go wrong.
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I just want to try and put things into perspective.
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[He opens his mouth, to get more specific - pauses. Takes out a pad of sticky notes and scribbles on one one of them with a pen, then pushes it across the table. It reads: "just this one and one more," and he keeps his hand over it, to block the view of the cameras. When Mercury's seen it, he crumples it up and sticks it in his pocket.]
Just cause we been stuck here, though, don't mean there's not plenty to mess up right where we are.
Re: Day 149, Morning
A new location, people you've only recently come to know or remember, a set of abilities that are unreliable because of the source, your own memories largely missing...
All of those are negative factors against you. There's no way I'd expect someone to have a perfect go given those parameters. And I'd say it'd take plenty more before you could have any kind of actual success estimate be over... say 30 or 40 percent.
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